namespace ghost {
	/**游戏场景默认配置*/
	export class GameDefault extends map2D.Default{
		public constructor()
		{			
			super();
			let s= this;		
			// let scale:number = GameManager.STAGE_RATIO_HEIGHT / (GameManager.DESIGN_HEIGHT * GameManager.STAGE_SCALE);	
			s.scale_height=[600,0.6,900,0.65,1200,0.55,1500,0.5,1800,0.4];
			s.scale_speed=[15,0.6,30,0.5,50,0.4];
			s.scale_step=0.005;
			s.scale_init=0.8;
			s.scale_keep_time=2000;
			s.run_width_p=0.45;
			s.run_height_p=0.45
			s.run_width_p2=0.55;
			s.run_height_p2=0.55;
			s.role_init_x=360;
			s.role_init_y=1920*8;
			s.map_init_x=0;
			s.map_init_y=0;
			s.map_min_x = 0;
			s.map_min_y = 0;
			s.map_max_x = 4096;
			s.map_max_y = 1536;
			s.background_type=2;
			s.backMove_speed=-0.1;
			s.max_area_x = Number.MAX_VALUE;
			s.max_area_y = Number.MAX_VALUE;
			s.back_scale_x = 1;
			s.back_scale_y = 1;
			s.map_areasize = 512;		
			s.grid_size=32;
			s.move_speed=480;
		}
	}
}